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All 65 games with rules in Rule Referee

Every board game and card game you can look rules up for inside Rule Referee, from Monopoly and Uno to Wingspan and Spirit Island. Ask Tally a question in plain words and get a clear, playable answer grounded in the official rulebook. Free to download with no ads. Play 5 games free, or unlock the full library for $2.99/month.

Game list A to Z

  • 7 Wonders rules: Chaining structures, military conflict, and end-game scoring.
  • Ace of Spades rules: Turn order, trick taking, and the rules people misremember.
  • Azul rules: Taking tiles, the floor line penalty, and wall-tiling scoring.
  • Battleship rules: Ship placement, calling shots, and when a ship counts as sunk.
  • Betrayal at House on the Hill rules: Haunt rolls, omen cards, and how the traitor phase begins, across the 2nd edition, 3rd edition, and Baldur's Gate versions.
  • Carcassonne rules: Tile placement, farmers, and how cities and roads score.
  • Cat Earth rules: Setup, how a turn plays out, and how the game ends.
  • Catan rules: Robber rules, trading, longest road, and the seven-card discard.
  • Chess rules: Castling, en passant, promotion, stalemate, and the moves people always argue about.
  • Chicken Foot Dominoes rules: Starting doubles, when a chicken foot opens, and how scoring works at the end of a round.
  • Clank! rules: Making clank, dragon attacks, and escaping the depths in time.
  • Clue rules: Making a suggestion versus an accusation, and how disproving works.
  • Codenames rules: Giving a valid clue, the assassin, and when a turn ends.
  • Crazy 8s rules: Playing an eight, changing suit, and drawing when you cannot play.
  • Dnup rules: Turn order, playing cards, and how a round ends.
  • Dominion rules: Action, buy, and cleanup phases, plus how the game ends.
  • Everdell rules: Placing workers, seasons, critters and constructions, and events.
  • Exploding Kittens rules: Defusing, nope chains, and what a favor or combo actually does.
  • Feather Lane rules: Setup, turn structure, and end-of-round scoring.
  • Finspan rules: Ocean zones, fish powers, and end-of-round scoring.
  • Flamecraft and Flamecraft Duels rules: Dragon placement, shop actions, enchantments, and the two-player Duels rules.
  • Flip 7 rules: Busting, freezing, and how a flip of seven unique cards scores.
  • Game of Life rules: Career and college paths, paydays, and settling up at retirement.
  • Go Fish rules: Asking for a rank, going fishing, and what happens when your hand empties.
  • King of Tokyo Godzilla rules: Entering and leaving Tokyo, dice rerolls, and how energy cards resolve.
  • Lords of Waterdeep rules: Placing agents, completing quests, and intrigue cards.
  • Ludo rules: Getting a piece out, capturing, and what happens when you roll a six.
  • Mage Knight rules: Movement, combat, mana, and day and night rounds.
  • Magical Athlete rules: Racer powers, movement, and how each race is scored.
  • Mexican Train Dominoes rules: Opening the train, when your train is public, and the doubles rule.
  • Monopoly rules: Free parking, auctions, jail, and mortgaging, the four rules almost everyone plays wrong.
  • Monsters Magic and Mayhem rules: Combat resolution and card strength, with a built-in strength calculator in the app.
  • Moon Colony Bloodbath rules: Colonist upkeep, event cards, and keeping your colony alive.
  • Nemesis rules: Noise rolls, intruder attacks, contamination, and objectives.
  • Nippon rules: Workers, zaibatsu, consolidation, and influence scoring.
  • Old Maid rules: Pairing off, drawing from a neighbor, and who loses at the end.
  • One Night Ultimate Werewolf rules: Night order, each role's power, and how the vote resolves.
  • Panda Royale rules: Rolling and banking dice, buying upgrades, and scoring the round.
  • Pandemic rules: Outbreaks and chain reactions, epidemic cards, and role powers.
  • Phase 10 rules: Completing a phase, hitting on other players, and scoring leftover cards.
  • Poker rules: Hand rankings, betting rounds, split pots, and who acts first.
  • Positano rules: Building villas, claiming views, and scoring the coastline.
  • Robinson Crusoe rules: Action resolution, determination, and the weather phase.
  • Root rules: Each faction's turn structure, battles, and how victory points are earned.
  • Rummikub rules: Your initial 30 points, manipulating the table, and what counts as a valid set.
  • Sheriff of Nottingham rules: Declaring goods, bribes, inspections, and penalties for lying.
  • Skip-Bo rules: Stock pile, discard piles, wild Skip-Bo cards, and turn order.
  • Slay the Spire rules: Card play, block, energy, relics, and boss fights.
  • Small World rules: Race and power combos, conquering regions, and going into decline.
  • Smash Up rules: Combining factions, breaking a base, and when victory points are scored.
  • Sorry rules: What each card does, when you can bump, and how to start a pawn.
  • Spirit Island rules: Growth options, fear and blight, ravage and build order.
  • Splendor rules: Reserving cards, gold tokens, the ten-token limit, and nobles.
  • Sushi Go rules: Card drafting, maki and pudding scoring, and the two-player variant.
  • The Crew rules: Trick taking, communication limits, and mission tasks.
  • The Vibe rules: Turn structure, guessing, and how points are awarded.
  • Ticket to Ride rules: Claiming routes, tunnels, ferries, and end-of-game ticket scoring.
  • Trouble rules: Getting out on a six, landing on another pawn, and finishing in the home row.
  • Uno rules: Stacking draw cards, calling Uno, and whether you can end on an action card.
  • Vantage rules: Turn structure, exploration, and how a session ends.
  • Viticulture rules: Worker placement, seasons, wine orders, and visitor cards.
  • War rules: What happens on a tie, and how a war resolves when someone runs low on cards.
  • Wavelength rules: Giving a clue on the spectrum, scoring the dial, and the left-right guess.
  • Wingspan rules: Habitat actions, food costs, bird powers, and end-of-round goals, for both the base game and Wingspan Pocket.
  • Yahtzee rules: Upper section bonus, the joker rule, and scoring a second Yahtzee.